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3D Sculpt: Grim Reaper

General Overview
- I created this sculpture using Zbrush, Maya, Substance Painter, and Adobe Photoshop. Using this skeleton i was able to take it into Zbrush and retopologies and add additional details in the skeleton (Cracks, Holes, Scratches, etc..). After modeling the skeleton to my liking, I started to create the dried up muscles fragments seen on the skeleton's arms and torso. I then create the scythe and chain (Called: Kusarigama), with the base and fragments created out of bone (Humorous, Teeth, skull, etc...). after modeling the skeleton and Kusarigama. i then created a quick rig to position the Grim Reaper and Kusarigama in the proper positions. I created the Cloak using the "nCloth" Maya feature. I took it into substance painter to then create the realistic textures of the bone, muscle, cloth/fiber, and worn down metal. I sent it back to Maya for Final Rendering.

Updated Render (Dec. 2026)

Updated Render (Dec. 2026)

Updated Render (Dec. 2026)

Updated Render (Dec. 2026)

Updated Render (Dec. 2026)

Updated Render (Dec. 2026)

References

References