General Overview
- I created this sculpture using Zbrush, Maya, Substance Painter, and Adobe Photoshop. Using this skeleton i was able to take it into Zbrush and retopologies and add additional details in the skeleton (Cracks, Holes, Scratches, etc..). After modeling the skeleton to my liking, I started to create the dried up muscles fragments seen on the skeleton's arms and torso. I then create the scythe and chain (Called: Kusarigama), with the base and fragments created out of bone (Humorous, Teeth, skull, etc...). after modeling the skeleton and Kusarigama. i then created a quick rig to position the Grim Reaper and Kusarigama in the proper positions. I created the Cloak using the "nCloth" Maya feature. I took it into substance painter to then create the realistic textures of the bone, muscle, cloth/fiber, and worn down metal. I sent it back to Maya for Final Rendering.